Unlocking Content Creation in TouchDesigner with Notch
Creating complex, interactive and immersive content at scale - think face tracking, complex particle systems, and beautiful high-end volumetric lighting - can be extremely challenging, especially when it comes to TouchDesigner.
Content like this is often completely out of reach for new-to-intermediate TouchDesigner users. As a beginner, you’re left with a choice: learn techniques like advanced Python, machine learning, and GLSL, or accept the limitation of your abilities, and limit the work you take on.
And even if you’re a pro, you’re still stuck spending hours coding this kind of content...
If you’re lucky, your client will pay top dollar for your time. But often, client’s aren’t willing to pay you for the hours it will take for you to develop content. This means you’re either stuck doing it for peanuts, or you risk losing the business.
But what if I told you that there was a way to create next-level content in TouchDesigner - the sort of content that would typically take an expert 20+ hours to code - in under an hour?
Not only is this possible; it can be done relatively easily with the help of one tool: Notch.
Combining Notch with TouchDesigner is like throwing gas on the fire of your creativity. That’s because Notch is really good at content creation. Even for advanced TouchDesigner users, Notch can reduce content creation time by well over 50%. Our founder, Elburz Sorkhabi, now uses Notch to create fully controllable plexus particle systems in 10 minutes, as opposed to the day or two it used to take him using only TouchDesigner.
And with the addition of Notch Block integration to the TouchDesigner Commercial license, now is the perfect time to start using Notch.
But there’s a catch...
Getting started integrating Notch and TouchDesigner isn’t a straightforward path. Setting up inputs and outputs, OSC and NDI communications, and leveraging the full potential of Notch from within TouchDesigner isn’t necessarily intuitive. It’s such a new workflow that there isn’t a whole lot of documentation available.
That’s why we created our latest course, Unlocking Content Creation in TouchDesigner with Notch.
In Unlocking Content Creation in TouchDesigner with Notch, you’ll learn the basics of Notch from the perspective of a TouchDesigner developer. From machine learning for face tracking to creating interactive plexus particle systems in under 30 minutes, you’ll get practical examples that you can implement in TouchDesigner immediately.
By the end of Unlocking Content Creation in TouchDesigner with Notch, you’ll have everything you need to use the powerful combination of Notch and TouchDesigner to transform your content creation, and with it your potential as an artist, developer, and professional.
Unlocking Content Creation in TouchDesigner with Notch covers the following:
- A Notch introduction from the perspective of a TouchDesigner developer: We cover the basics, like how Notch nodes work, data flow and structure, and setting up hardware devices and inputs/outputs. But more importantly, we teach you how these things relate to TouchDesigner. Want to use TouchDesigner to control something in Notch, or vice versa? You’ll be able to do just that. While this course is by no means a comprehensive introduction to everything Notch can do, it WILL get you setup and working with Notch immediately.
- Create a Plexus particle system simply and easily - no code required. With just a few nodes, you’ll have a Plexus particle system running in TouchDesigner. Without Notch, this would take some fairly advanced skills, and as many as 20 hours of development time.
- Take anything you create in Notch and manipulate it’s properties in TouchDesigner: We’ll show you how to expose properties in Notch so that when you import your Notch Block, Touch will automatically create custom parameters that match your Notch properties. In short, all the sliders and properties you create in Notch, can now be controlled in TouchDesigner.
- Learn how to set up face tracking and machine learning in 10 minutes: You’ll get an example of how to get a mesh geometry of faces in real time that can run in TouchDesigner - using only 3 nodes. In just a few minutes, you’ll be able to pixelate faces in your TouchDesigner projects.
- Understand the different ways to integrate TouchDesigner and Notch and which is best for you. From standard TouchDesigner parameters integration to OSC and NDI, there are several methods for integrating Touch and Notch, each with their own use case. We explain the tradeoffs of each. We also teach you how to set up alpha channels, which enables seamless composition and blurs the line between what was made in Notch, and what was made in TouchDesigner.
- Scale your projects with exposable arrays. Without this, you’re stuck manually exposing all properties in Notch. This is fine when you only have 10 properties, but it becomes unmanageable for bigger installations. With exposable arrays, you can fill your projects with as many objects as you like, with the only limit being your creativity.
You can get Unlocking Content Creation in TouchDesigner with Notch for 125$!
So don’t want - click the button below to get get Unlocking Content Creation in TouchDesigner with Notch and take your content creation to the next level today:
"Elburz is a master, and as a teacher he uniquely takes on the seemingly mundane but ultimately very important micro lessons woven into the macro techniques which makes for a highly productive and holistic approach to learning. His attention to detail, sense of humor, and worldly perspective on the industry makes him a perfect teacher."
Elburz is the co-founder of The Interactive & Immersive HQ, the Immersive Technical Director of zero11zero, lead of nVoid division, and is one of the leading authorities on TouchDesigner.
He has worked on product launches, permanent installations, and worldwide tours with clients like Google, Kanye West, Giorgio Armani, Burj Khalifa, VISA, Nike, US Open, TIFF, American Express, Seattle Art Museum, Cannes Lions, Axwell & Ingrosso, Verizon, McDonalds, IBM, and many more. Elburz has lead teams across the world from Los Angeles, New York, Chicago, San Francisco, Montreal, Toronto, Shanghai, Singapore, Tokyo, Bangkok, Dubai, Scotland, and Paris.