Physics in TouchDesigner
Brand new in the Spring 2019 update of TouchDesigner, users got something they’ve been waiting a long time for: Physics. The introduction of Bullet Physics is going to open up a ton of potential for TouchDesigner not only as a visualization platform, but it can also revolutionize your interactive workflow in 3D. In this workshop, Elburz gives you all the information you need to know to get started with physics as if you’ve never used physics before. This includes lots of terminology being explained that would otherwise make learning physics on your own an extremely painful experience. In 2 hours you’ll feel comfortable enough to take command of physics in TouchDesigner for your next project.
- Over 2 hours of HD video
- Project files of all components made
- Learn important physics terminology and concepts/li>
- Create your own physics simulation in TouchDesigner
- Control physics simulation with user inputs
- Work with forces and constraints
- Combine physics and TouchDesigner instancing
- Use Python callbacks for full control of your physics simulation
- Intermediate Python in TouchDesigner skills recommended
"Elburz has been an essential guide for me in this exciting and growing industry. He demystified many of the inner workings of TouchDesigner in my early days and has come in clutch with solutions on a number of high-profile installations we've worked on together since."
Elburz is the Immersive Technical Director of zero11zero, lead of nVoid division, and is one of the leading authorities on TouchDesigner.
He has worked on product launches, permanent installations, and worldwide tours with clients like Google, Kanye West, Giorgio Armani, Burj Khalifa, VISA, Nike, US Open, TIFF, American Express, Seattle Art Museum, Cannes Lions, Axwell & Ingrosso, Verizon, McDonalds, IBM, and many more. Elburz has lead teams across the world from Los Angeles, New York, Chicago, San Francisco, Montreal, Toronto, Shanghai, Singapore, Tokyo, Bangkok, Dubai, Scotland, and Paris.